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(+1)

Thanks for the detailed feedback!

Hit detection is definitely going back to the drawing board.

number 2 might be hard to implement, but I hear your frustration. it's similar to how you could accidentally click the play again button by accident at the end of an intense round. I'll play around with solutions tho.

I see the issue you have with the ladybugs and you're raising a very good point with the non-interactivity. they're supposed to kill you later on. but also I see how they could be implemented in a funner way than stopping you from playing for 5 seconds.

as always, thank you for playing!

(+1)

how about instead of locking you out, they make you lose a chunk of the hunger meter? or the "sick" state just makes you hungrier faster :p

(+1)

>how about instead of locking you out, they make you lose a chunk of the hunger meter?
that's actually a great idea! the end result would be almost exactly the same but minus the waiting.