This is fantastic. I unironically think you are 70% of the way to a $100k on steam at a 3$ price with this. The simple to grasp premise and intuitive controls form a solid foundation for a variation heavy game, adding things like the frog moving automatically, tounge swirling shapes, multiple tongues and enemies with distinct movement patterns etc. Most elegant game I've played in a while.
too fun. i like the sound direction and the concept is solidly executed. some suggestions:
you need to fix the hit detection. what is the collider for the tongue? i've found, especially with the pink frog, the tongue just goes straight through the flies often, even when visually connecting. this can be fixed easily with longer/more generous collision shapes.
add a border to the game screen, because as it is it's impossible to target any bugs that are flush against the wall (which happens a lot), as the cursor exits the game screen and will just click outside the game. actually i ended up clicking the close tab button by accident while playing. not good!
the punishment for eating ladybugs is really severe, and non-interactive. especially later on (~150+ seconds in), even just one ladybug at full health will spell death if you don't get extremely lucky. consider making the cooldown shorter, and introducing some other kind of punishment like a slower tongue speed.
Hit detection is definitely going back to the drawing board.
number 2 might be hard to implement, but I hear your frustration. it's similar to how you could accidentally click the play again button by accident at the end of an intense round. I'll play around with solutions tho.
I see the issue you have with the ladybugs and you're raising a very good point with the non-interactivity. they're supposed to kill you later on. but also I see how they could be implemented in a funner way than stopping you from playing for 5 seconds.
>how about instead of locking you out, they make you lose a chunk of the hunger meter? that's actually a great idea! the end result would be almost exactly the same but minus the waiting.
Really simple. The music fits perfectly and I like the different types of frogs. I think Horned frog is the best due to how large is tongue is. Only thing I can say is that ladybugs will swam the frogs face making it hard not to eat one. You should port this to mobile one day.
Comments
This is fantastic. I unironically think you are 70% of the way to a $100k on steam at a 3$ price with this. The simple to grasp premise and intuitive controls form a solid foundation for a variation heavy game, adding things like the frog moving automatically, tounge swirling shapes, multiple tongues and enemies with distinct movement patterns etc. Most elegant game I've played in a while.
D E L I C I O U S
really glad you think this way. I'm indeed planning on developing the idea further. I think it could be an amazing mobile game as well.
Thanks a lot for playing!
the feeling of a ladybug camping right in front of your face is not dissimilar to bugs doing the exact same thing in real life
Fun to play a game that knows exactly what it wants to be. I look through the small scope, and I see a fun little game :)
bless the frog jam for making me make this.
Thank you for playing!
Simple but fun!
Ladybugs hovering around right in front of your face kind of sucks though.
Thanks for the fun demo!
Thank you for playing! sometimes, it's ok to eat them!
Lol, that was pretty fun!
It would be cool if "Delicious!" was said in "Multi Kill!" voice manner XD
that was the initial idea, but then I figured it wouldn't be very frog like. also, I am NOT a voice actor.
Thank you for playing!
too fun. i like the sound direction and the concept is solidly executed. some suggestions:
Thanks for the detailed feedback!
Hit detection is definitely going back to the drawing board.
number 2 might be hard to implement, but I hear your frustration. it's similar to how you could accidentally click the play again button by accident at the end of an intense round. I'll play around with solutions tho.
I see the issue you have with the ladybugs and you're raising a very good point with the non-interactivity. they're supposed to kill you later on. but also I see how they could be implemented in a funner way than stopping you from playing for 5 seconds.
as always, thank you for playing!
how about instead of locking you out, they make you lose a chunk of the hunger meter? or the "sick" state just makes you hungrier faster :p
>how about instead of locking you out, they make you lose a chunk of the hunger meter?
that's actually a great idea! the end result would be almost exactly the same but minus the waiting.
I'm the dude who got the high score with the horned frog. Great game! Very fun. Would make a great mobile game, too.
keep an eye on the google play store! Thanks a lot for playing! glad you enjoyed the game!
Really simple. The music fits perfectly and I like the different types of frogs. I think Horned frog is the best due to how large is tongue is. Only thing I can say is that ladybugs will swam the frogs face making it hard not to eat one. You should port this to mobile one day.
Cheers for the nice comment. and yes. this is ripe for a mobile port!