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"What about the "Attendant" class? "

Never used them for now because other classes gives much needed stats.

If you want to heal with a mage/healer you need high wits, a staff is accessory and more suited for magical attack.

If you have troubles with Med quests simply stick with the Easy ones, it requires way less and more common things..


"Servants---Actually,  that's not true. "

You're wrong, it has been changed in this version, in my save you can see that I don't have 500 rep with them but I already have a guild supporting me. So Yeah only 2 guilds to please.

"QuestS R a *HUGE HUGE HUGE*  part of what makes   "Loan Quest"  so difficult    (so if there's an easier legit way 4 when there's *BAD LUCK* I wanna know about it!  LOL)     [Fighting/DRs don't help much if at all here]"

As I said stick with the easy ones, it's enough to attain the 500 REP with those alone.

"The other Guy can keep his Crazy Ways-----I'm going w my XP + your Advice:     (Upgrading GOOD) "

I hope you are not referring to me? I made a full detailed run with saves at disposal to prove what I said is true, I even made it harder for me and I was still able to proceed to the elections easily.  You have all the keys to have successful runs now.

Pic is just for you!  

===============
[Workers:  722, Servants:  616,   Mages 774]   ----By  D17!    [B4 Noon]

Cont: 

Servants:   

(maybe ambergrain can comment?)    IDK  what the EXACT Req are,   but Servant support is *NOT*,  repeat,  *NOT*  FREE.   [should I post a pic to prove this?]    I INSIST.   In above pic,  (ck  #'s )  got 616 Servant support.    Even if you side w them  (100 pts)  *STILL* not free.  

Eiyal
2 things--  *VASTLY* different  from your suggestions   [glad I started this thread,  learned a *LOT !   (52 days ago) ]   that I've been doing a LOT, & that used in above run to get that  [Could *EASILY* finish Loan Q b4 D21!] : 

1)  UPGRADES.   Like someone else suggested:   [beyond the obvious   Rms 1] .. the first levels of forge, tailor, and alchemy done,  (Note:   "Forge Tools" upgrade is ridiculously expensive,   *MUCH* better IMHO  to get Tailer   (lvl 2?)    & then  *CRAFTSMAN SUIT*   [also 25% Upgrade Bonus *PLUS* 25% to Cook/Smith/Tailer/Alch]

2) MEDIUM Quests.    (another repeated suggestion.  )        Actually,    It's   Fighters---Easy,   Rest:   Med.  
Fighter's Med often =   "Ancient Jungles",  another impossible Quest (early on)----even you with all you extra classes don't do that right?
BTW Med Quest often require items which Req *MULTIPLE* Upgrades.     (for better or worse)   *NOT*  easy,------but not impossible.    (sometimes not possible in the given timeframe [7 days] , & so much skip/cancel.

W/o *BOTH* of those things,   such runs just aren't possible!      [confirmed from others when I've got details]    Your [Hooker] run:     Finish D28----& STILL PD greedy Bank!

YES,  my MC Master only has 3 classes.     (using "Longer Shifts" helps to rush upgrades)  ----but he can use Med Armor,  [easy 2 craft w current upgrades] & has Mythril sword---43   ATK  ----with a "+ 10"  hit bonus.  (& Phy 115)  When properly "dressed"  ;-)  can handle any Easy Quest,  & most Med   (EXCEPT AJ!)   Dungeons.  

Where your Time,  Gold, & Resources go are *HUGE* factors   ----making good armor  (buying mostly matter of "luck",  even if lots gold; *PLUS*,   No Elf Cap = 1 less shop,   so more difficult to find some things)    is one good example,   & for a decent team you'll need 2x6=12 Outfits.    No armor or even just "cloth"  often means die fast!     (even against Rebels) 

As you've said yourself,  (somewhere?)  the fun comes *AFTER* "end of LoanQuest"-----Plus,   once Time Pressure is off,   if you want/need to, you can get more classes.     [Generally I find good ARMOR *MUCH* more beneficial than tons of classes!] 

Oh,   Sidenote:    Current runs,  Including this one,  R 1)   to test out Alchemy,   & 2)  To try to narrow down /repeat  "screen/Location" bug.
But I use many things learned from advice in this (now LONG lol!)  Thread.  

(3 edits)

I guess you didn't saw my 2nd run with saves where I finished by D23? the run went way easier when I played  as I liked. The run when I finished by D28 was with HANDICAPS to prove you it was feasible.

"Ancient Jungles even you with all you extra classes don't do that right?"

Actually I could (done that in my 2nd run) but it's extra work when under equipped, still managed to finish it.

With all my classes, 92 EVA enemies are not a problem contrary to you it seems. And I'm still under equipped which means with good items (which will arrive easily) it will be a piece of cake.

Even with just clothes I'm doing fine, I don't die. You saw yourself, half of my 'military' don't have armor and did fine.

Tons of classes gives Tons of useful skills too... make life easier in dungeons you know.

PS: Congrats on your successful run! It seems you found your own way to play the game.

Edit2: W/o *BOTH* of those things,   such runs just aren't possible!      [confirmed from others when I've got details]    Your [Hooker] run:     Finish D28----& STILL PD greedy Bank!

Again look at my 2nd run. Without both of  those things I did it before D28 and hence did not pay the bank the 3k gold. So yeah I must be a good player after all if others thinks it's impossible without those things.

2nd run saves (not day by day) :

https://drive.google.com/drive/folders/1xyqkgYZxHZSQpY8wVlsIjvLYuLgXTv0n?usp=sha...


Edit3 : quoting myself so you won't have to dig the post

I did encounter some bandits with the nimble and precision trait early on D3 or D4, my squad miss a few hits but I was able to kill them, not an impossible foe to kill imho. I must say when I play normally I steam rolled them. Later (around D15?)  I even encountered someone with 90 EVA, 3 mages attacking him and he met his end.

Finished the Loan Quest on D23 and had already 3.3K in gold + materials from dungeons. 

Regarding incomes my best hooker was earning 204 gold/day and she could be trained to earn way more ( the cap is 210 in CHA and she is at  134). The 2nd gave 174 gold/day. For the most part I had only 2 hookers. The last 2 slaves were bought specifically for assignment quests.

Concerning dungeons, by the beginning of the 2nd week I can steamroll all the easy ones and potentially do at least 2 per day (if I don't loot but I do loot the area). For 100 gold they are worth it, I obtained great loot in there (staves, armor some made from adamantine and obsidian too, raw materials) By looting the dungeons I could if I wanted build some mansion upgrades without having to buy them in the shop.

I did all the easy quests on the notice board, no MED quests so yeah quite accessible.

I'm repeating myself here but I don't see what prevent you from having successful runs. It's all about time/resource management.