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Apologies accepted.

After some testing Wits do impact healing, it is not written anywhere but it does. The same as Phy impact damages, Wits impact magical damages and healing so train your mages/healers.

"have you/did you have any rare "near impossible" enemies?  "

Early on a Troll and a Golem are quite formidable foes but not unkillable if you manage to have offensive spells, I would recommend to stay away from the Ancient Jungle. The creatures there are nasty.

Assassins are dangerous but you encounter them only in Bandits Forts, with my current team I can vainquish them.

Rebels? not particularly? they are cannon fodder against my team, I'm faster, more precise and can evade them sometimes. My spells either burns them to ashes/ cut through them easily, my fighters can cut them down and tank them too.

In this version 0.5.4 foes with unique traits are indeed more dangerous, beware of them.

My combat team is enough to deal with any threats in early game (till elections) afterwards you would need to train and give better equipments to keep things smooth.

For the Guilds REP there is no notification in the changelog but you can see it in the Journal.

1st,  Mostly taking a break from SC, *ESP* as  dev seems intent on making each update *MORE DIFFICULT* than the last!   [see my 5.4 Post on 60 Evasion!]       There might be some hard-core pple out there, but there's *ALSO*  some "casual" players who do it for the fun/Stress-Relief.   (etc)     [Maybe I'll come back & stick w 5.3?]

Trolls aside, what Unique Traits did you encounter that were harder than normal?  Did they KILL anybody?     [never had a *REQ* Troll quest]

I agree,  Rebels normally *R*  easy, *HOWEVER*,  a Rebel w 60 Evasion,  IS NOT!  [killed most of my team!]    (that's over 2x the normal Evasion of Goblins!  a huge huge HUGE bonus!  [to ENEMIES] )   [was almost impossible to hit!    (club/knife--like yours, no advanced weapon)]

You didn't have any swords   (+ to hit)  I checked.       (wish how I'd could see how well your "team"  did against  60 Evasion enemies!)

W/o going over all you saves again---you downplay enemies & mention "cannon fodder"  [LOL]  ----but,  at LEAST  1 died,  maybe 2+

How many died on your run,  & who were your toughest enemies?    [including any rare/unique enemies]

Check your testing again---with *NO STAFF*,  you have low MATK,  =  low magic dam & low healing.    (healing is based off MATK)
(I do train anyway----but mages mostly for  Classes  [5.3--Caster,  etc]  *AND*  everybody,  for Loyalty.

"unkillable"  is an interesting goal.     [wait is that a WORD?!? ]
Here Chars   "die"  when they get down to  1  (2?  3?   IDK  exact # for threshold---Extreme dam & penalties)  
So , say you "kill"  the enemy----but they "kill"  3/5 of your team.    [or even 4/5!]       Is that still a "good" quest/mission?    

(Note again that Ext Dam (from memory)  R  *HUGE* ----nerf production,  can't fight,  etc.  )


BTW in the little i've done so far in 5.4,  never even *TRIED* a Med   (Bandit FORT)----as even "easy" enemies have been *SUPER* buffed!   :-(