First of all, the artstyle is wonderful, and unlike some games with higher resolution art, the fact the environment is based on grid tiles was never too jarring. The game itself plays well, and the character designs are interesting. However, there were a few things I think could be improved upon. This is obviously inspired by Zelda 1, but I think it wears that on its sleeve a bit too much. Having the map and enemy designs be so similar makes me feel like I'm playing the same game at times. I think having different enemies that play differently from Z1 in particular would be a huge improvement. I think the walking sound effect doesn't match up with the actual walk very well, if you had it sound like a single small step was happening instead, it would sound much much better. The tarot card tutorials were extremely neat, but I feel like having that kind of information dump on the player at the very start is too much, and the tutorial you have built-in to the house is much more intuitive. I hope you can repurpose those card graphics somehow, or keep them under a controls option in a menu. I think you have a solid foundation though, and I hope to see the game improve and iterate upon itself in the future.
Viewing post in Mundo the Apprentice (in development) jam comments
Thank you for the review. I do have more designs in the work but wanted to start with familiar zelda enemies and the map to a point but overall I will more monsters and behaviors in the final game and map is going to get a lot bigger. Sound and music isn’t my strong point and they’re all placeholders but I will change it to something more proper when I figure it out how to do it better. Tarot card was something I did in the last demoday basically last day of it because alternative is more of an infodump but I will probably spread it out card by card instead of waiting on it and pressing enter bunch of times so thank you for that. Again thank you for the review and if you get any other things to say about it don’t hesitate to message or comment, it really helps.