Great concept, but needs two things. First, a way of skipping the intro. I tried the suggested method of clipping through the wall, but it didn't work on my machine. Second, checkpoints. Because the precision in the dance-floor room has to be pinpoint accurate (I was losing even when very clearly standing on the right tile, which I assume is a collider problem), it needs an easier way of trying over.
Viewing post in ONE WAY TRAIN jam comments
Thanks for playing and feedback!
I have a list of things to fix. After the jam is over, I will release a new version. The bug shown in the video works, but you have to crouch while doing it. I didn't placed the box collider above the door so thats why it's possible. Second puzzle is definitevely too difficult. I will fix that.