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(+1)

I'm enjoying it.

I'd been playing around with TIC=80 before which I really liked - I grew up programming C64 and Atari ST and felt really at home. Fixed game loop and access to a bitmap.

I took me a while to get godot as it forced you into it's structure. I almost feel simple things are more difficult in godot - I just played your game and I reckon I could implement something similar in TIC-80 in half the time I could with godot. On the other hand more complex games are definitely easier in godot. A lot of that is familiarity too - I guess.

I'm loving the ability to easily throw a bunch of bloom and CFT shaders on top of everything though!

Thanks. Yeah, I'm an Atari kid too so I feel right at home with TIC-80. It suits me perfectly for these short jams. I must give Godot a proper look because I really like the 'enhanced' pixel aesthetic your game has.

(+1)

I'm excited about having "Free" [physics too.

Getting some rigid body squares bouncing around is a few clicks and a dozen lines of code. Getting anything fun to happen is a bit harder.