I was planning a bunch of little Warioware type things.
I massively underestimated how long that would take!
PeteMakesThings
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Hi All - at the last minute I hacked mobile/touch support into my game and was surprised how well it worked on my Android devices.
I'd be really interested to see how it behaves on Apple or other types of devices if anyone is willing to take a minute to try the web build on their phone.
https://itch.io/jam/trijam-223/rate/2113322
Thanks!
I'm enjoying it.
I'd been playing around with TIC=80 before which I really liked - I grew up programming C64 and Atari ST and felt really at home. Fixed game loop and access to a bitmap.
I took me a while to get godot as it forced you into it's structure. I almost feel simple things are more difficult in godot - I just played your game and I reckon I could implement something similar in TIC-80 in half the time I could with godot. On the other hand more complex games are definitely easier in godot. A lot of that is familiarity too - I guess.
I'm loving the ability to easily throw a bunch of bloom and CFT shaders on top of everything though!