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A jam submission

CODView game page

Circle of Death
Submitted by PeteMakesThings (@rielly_peter) — 11 hours, 14 minutes before the deadline
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COD's itch.io page

Results

CriteriaRankScore*Raw Score
Did you make it in 3 hours (put 5 by default)#15.0005.000
Visuals#24.1824.182
How well does the game fit the themes?#64.3644.364
Overall#73.9703.970
Gameplay#113.7273.727
How much do you enjoy the game overall?#123.4553.455
Audio#143.0913.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2 hrs

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Comments

Submitted

Those explosion effects are amazing! I love the look of this game and it was really fun, great job! I second ZebraInFlames on that gripe haha. You may also like to switch to aiming with the mouse as it was a bit awkward having to move in the direction you want to shoot in such a confined space, but i also understand it that's what you were going for :) Awesome job!

Submitted

Nice simple concept with a good look to it.

Submitted(+1)

A very nice entry - good aesthetics and fun, simple gameplay :)
As one small gripe, it'd be nice if the restart button was not the same as the shooting one -- now I keep restarting the game before I see what my score was.

Submitted

Love the colors but it could use some instructions before playing overall its a nice small game

Submitted

Love the neon. Nice little arena shooter, kind of like a geometry wars demake.

Developer

Thanks.

I love glowey neon bloom and it is so easy to do in godot.

Submitted

How do you find Godot overall?

Developer(+1)

I'm enjoying it.

I'd been playing around with TIC=80 before which I really liked - I grew up programming C64 and Atari ST and felt really at home. Fixed game loop and access to a bitmap.

I took me a while to get godot as it forced you into it's structure. I almost feel simple things are more difficult in godot - I just played your game and I reckon I could implement something similar in TIC-80 in half the time I could with godot. On the other hand more complex games are definitely easier in godot. A lot of that is familiarity too - I guess.

I'm loving the ability to easily throw a bunch of bloom and CFT shaders on top of everything though!

Submitted

Thanks. Yeah, I'm an Atari kid too so I feel right at home with TIC-80. It suits me perfectly for these short jams. I must give Godot a proper look because I really like the 'enhanced' pixel aesthetic your game has.

Developer(+1)

I'm excited about having "Free" [physics too.

Getting some rigid body squares bouncing around is a few clicks and a dozen lines of code. Getting anything fun to happen is a bit harder.