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COD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #1 | 5.000 | 5.000 |
Visuals | #2 | 4.182 | 4.182 |
How well does the game fit the themes? | #6 | 4.364 | 4.364 |
Overall | #7 | 3.970 | 3.970 |
Gameplay | #11 | 3.727 | 3.727 |
How much do you enjoy the game overall? | #12 | 3.455 | 3.455 |
Audio | #14 | 3.091 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hrs
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Comments
Those explosion effects are amazing! I love the look of this game and it was really fun, great job! I second ZebraInFlames on that gripe haha. You may also like to switch to aiming with the mouse as it was a bit awkward having to move in the direction you want to shoot in such a confined space, but i also understand it that's what you were going for :) Awesome job!
Nice simple concept with a good look to it.
A very nice entry - good aesthetics and fun, simple gameplay :)
As one small gripe, it'd be nice if the restart button was not the same as the shooting one -- now I keep restarting the game before I see what my score was.
Love the colors but it could use some instructions before playing overall its a nice small game
Love the neon. Nice little arena shooter, kind of like a geometry wars demake.
Thanks.
I love glowey neon bloom and it is so easy to do in godot.
How do you find Godot overall?
I'm enjoying it.
I'd been playing around with TIC=80 before which I really liked - I grew up programming C64 and Atari ST and felt really at home. Fixed game loop and access to a bitmap.
I took me a while to get godot as it forced you into it's structure. I almost feel simple things are more difficult in godot - I just played your game and I reckon I could implement something similar in TIC-80 in half the time I could with godot. On the other hand more complex games are definitely easier in godot. A lot of that is familiarity too - I guess.
I'm loving the ability to easily throw a bunch of bloom and CFT shaders on top of everything though!
Thanks. Yeah, I'm an Atari kid too so I feel right at home with TIC-80. It suits me perfectly for these short jams. I must give Godot a proper look because I really like the 'enhanced' pixel aesthetic your game has.
I'm excited about having "Free" [physics too.
Getting some rigid body squares bouncing around is a few clicks and a dozen lines of code. Getting anything fun to happen is a bit harder.