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(+1)

God damn, that cult death scream is the funniest goddamn thing I've heard in a long while. 

Couple of things. Liked the weighty controls, good departure from the usual 2.5D shooter weightless everything without going full Citadel. Acceleration on stopping was a little slippery, though, for that speed.

Art style is actually pretty nice and works, although could use some more assets. You don't need full animations - not for this artstyle - but playing into the physical comedy of these slightly pathetic cultists would do some wonders. I think you've established that you're pretty miserable doing art, but it's pretty endearing. Weapons generally felt pretty good. 

Don't be afraid of a little repetition for levels. Demo level seemed like it was in a rush to introduce new elements, themes, enemies and such - generally, oldschool shooters do that on a per-level basis (per chapter, in the case of Duke3D), not 8-times-per-level.

But yeah, had fun from start to end. The secrets in particular were exceptionally fun to find. That jerkoff closet will haunt me for a while, and isn't that the purpose of art?

Thanks a million for the feedback, and I'm glad you enjoyed it. The JO closet is my favourite part of that level for sure. God bless the anon who made the lewd edit of the leg enemy. 

More animations and art assets are on the way! Just coming along super slowly due to wrist injuries + my distaste for making art. Slipperiness will be reduced for the next demo for sure. I hadn't thought about the fear of repetition with my level creation ""process"", but it's definitely there. I appreciate you pointing it out to me - seems to be a common problem I run into when I start learning new skills.