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(+1)

Congratulations to your RPG-ROBOT-SLAY entry. Dax's animations look smooth and his movement controls feel good! Here are a few suggestions: For the standard bad guy robots it might be cool to have a cooldown for the attack to prevent me from running to them an then just spamming "k". For the miniboss fight I personally would like to have some kind of visual or acoustic indicators before he attacks you (It took me way too much attempts to beat him, but this may be just me, cause I'm too bad lol). Also consider a adding a healthbar. The same applies for the final boss, where I enjoyed the OOT-Ganondorf-like combat a lot! One last thing: I don't know if there is a reason in your (unfortunately missing) ending for the music to be positional, but this irritated me. Overall, I like that you tell a story while still having the combat in focus. Keep on working on your game!

(+1)

Thank you so much! I really appreciate that, and I'm glad you enjoyed our game!