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It took the game glitching out for me to stop, so that's a pretty good sign. Got to Level 4 and then bzzzt, arena portals closed. This is the only game that's given me those glorious powerlevelling progression crack cocaine shots from the original Flash Binding of Isaac since I bought that game way back when. On DVD. In a physical store. Blast from the past. 

Loved the sense of progression, those stacking passives are just heroin for my soul. The actual weapon itself felt a bit wimpy, even after the critical rate damage multiplier and fire rate passives, would appreciate like a base passive skill tree that applies to that alone. Doesn't help that it seems that every single passive tree includes an option to murder your damage for like 5% extra whatever, rate. 

Never hurts to include a litmus test for stupid. Yeah, loved the game. Ate my soul for a bit. Good work, you monster.

That's probably the greatest message I've ever received, thank you man. Sorry about the bug, though :/

Actually I was meant to ask you to elaborate on the bug, but I noticed I haven't. Could you?

Sorry, it was pretty rude not to actually explain what it was. Level 4, picked up the Sapphire Key, the combat section started and when all enemies were slaughtered the portals never disappeared. 

Hard to say what it was, but I think it was the third wave, killing an enemy either the frame it appeared or maybe the frame before by pre-empting a spawn with a fireball AOE/ice crit. Not an easy one to reproduce, I'm afraid. Windows whatever-the-latest-one is on a pretty decent rig, for what it matters, I don't think it was performance related. If I had to guess, the enemies have to fully spawn and run a frame before their death contributes to the death-count necessary for the wave to count as completed?

I actually had problems with this very thing before and I thought it has been resolved. Thanks a lot!