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Really interesting strategy based game concept. I liked the idea of upgrading a skill or resurrecting a pillar after each year. Maybe add some variation to the pillars. For example you may change their colors accordingly (e.g. green for hope, red for health, ...) or add a symbol on top of each pillar. Is there a deeper reason for your choice of keys (and I'm too dumb to get it)?

Thanks for playing :) The keys were chosen with no particular intend. With more time I could have implemented customisable buttons. Same with the overall game it is somewhat compressed xD