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Thanks for reaching out for help (and apologies for the late reply). It's a bit convoluted, but there's multiple exit points that check for certain variables. For instance, if you take the rat trap in the "it's a clock" path, then that rat trap can trigger a new scene in the "don't answer" branch. Or if you answer "I love Life" in the "stars" path, then you can use this as motivation to get out of bed in the "it's a clock" story. I'll probably add hints or clearer directions when I go back to do revisions. 

Happy you love the descriptions!