Very unique story line... or story lines. I get the sense of being a singular person falling through multiple dimensions. Actually it reminds me of a fevered night dream with alternative paths. Nice work.
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Ticking Stars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #11 | 4.231 | 4.231 |
Theme | #28 | 3.538 | 3.538 |
Narration | #29 | 3.692 | 3.692 |
Overall feeling | #34 | 3.615 | 3.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I enjoyed it, but I can't seem to get to the end with the choices I've made. How many loops do I have to go through if I make the same choices? I do love the descriptions though!
Thanks for reaching out for help (and apologies for the late reply). It's a bit convoluted, but there's multiple exit points that check for certain variables. For instance, if you take the rat trap in the "it's a clock" path, then that rat trap can trigger a new scene in the "don't answer" branch. Or if you answer "I love Life" in the "stars" path, then you can use this as motivation to get out of bed in the "it's a clock" story. I'll probably add hints or clearer directions when I go back to do revisions.
Happy you love the descriptions!
I really like these little existential pieces... I got my Life's Goodbye ending and, you know? I am happy with it! The loop got a bit intense sometimes though @-@ A bit frustrating on how I wasn't sure where to go or how to interact with things... but I guess that's life to you!
Enjoyable, good stuff <3
This was a really interesting experience and it also had some out-of-nowhere funny moments! Making this game may have been a roller coaster of emotions. But so was playing it.
I made a spider join me... I smelled fart.... and then eventually I got the "Life's goodbye" Ending! :)
Thank you for playing! I know, right! Dreams can be frustrating, both as a writer and a reader. I wrote a lot of poetry in college about dreams and delusional states of being, and the execution was really hit or miss. I think the reader needs something concrete to attach to, or else there won't be any stakes. I tried to approach this game from the perspective of someone with dementia, and how they would perceive the world around them: mixing memories, dreams and abstractions of reality.
I'd love to add audio. In my head everything is narrated by the Disco Elysium narrator!
I'm excited to check out your game!
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