Are there some limitations when using in MV? Or is the MV and MZ functionality the same?
Viewing post in RPGMaker MV & MZ Random Maps comments
Well, Plugin Commands are a feature that came with MZ to make Plugins more user-friendly. However, Plugin Commands are just convenient functions, not a gameplay feature. I think this blog post describes how Plugin Commands work https://www.rpgmakerweb.com/blog/using-plugins-in-mz
So the answer is, my Plugin provides the same features for MV and MZ, but the way you call them differ. Why don't you try out my free trial first? ;)
Ah yes, I did a mistake. MV has Plugin Commands, too, but in MV they are just one-liners. My Plugin doesn't support them, instead, you are right, you use JS script calls. But you know, doing a Plugin Command or a Script Call doesn't make a big difference. On my website, in the tutorials, and in my free demo, I show a lot of script calls that you can safely copy-paste and you're done!