what minigame?
it was a difficult task of having the game draw from a pool of arrow events on another page and send them down to the player.
Each event spawn has a delay of a few ticks. The Minotaur loss mini game has no real rhythm in mind whereas I spent a good while on the overlord loss one to try to get a rhythm. Sadly with the way rpgmaker works there’s no true way to make this work without tweaking the time and jumping back into the game to test it. I’m sorry if that makes the mini games difficult, I tried my best.
not sure how else to suggest it. Rpgmaker’s system is difficult to make this sort of game. It’ll take some effort on the players part to beat it.
However the key inputs (right, left, up, down) all work as input. Z works as input. Space works as input. Clicking on the arrows works as input. You need to click on them when they are in the green circle. They even delay half a second to allow for some wiggle room.
If all else seems to fail you can cheat the mini game by spamming space bar.