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(2 edits) (+1)

Sorry but we didn't keep the recording, we basically just started the game and did 1 move. Then the other player tried to do a move because we thought it'd switch rounds but nothing happened and after that we kind of gave up. I also read afterwards that you had to wait like a day before getting ur moves back :p


It was actually an interesting choice you did, since I usually praise for gamejams to be extremely short (no longer than 30 minutes). Since then you get time to finish the game. But in your case it was rather the opposite, being extremely long instead 

Sorry but we didn't keep the recording, we basically just started the game and did 1 move

That's what I guessed:) Most people didn't make it past "Sign in" button. In fact, significantly more people rated my game then ever signed in 😅 So if you created a room and actually started playing - that's the farthest anyone got in this game 😅 Is it ok if I show your room on video? It will contribute to the flow/message of the video to show the farthest anyone got in the game. If you used real names when picking nicknames, I might blur those if you want.

you had to wait like a day before getting ur moves back

Yes. It was a day in the original offline version, but because this one is adapted to be played online by people from various parts of the world, I decided to perform "schedule" every 17 hours to "rotate" timezones and make it slightly faster.

I actually had an idea to remake this game about 2-3 weeks before the jam and I was not sure I'd take part in this jam, but the jam theme just happened to match so nicely that I decided it's time to remake it now. I significantly underestimated the difficulty to gather 20+ people to play over the course of a couple weeks, although I also wasn't very active in making it happen.