Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
Sorry but we didn't keep the recording, we basically just started the game and did 1 move

That's what I guessed:) Most people didn't make it past "Sign in" button. In fact, significantly more people rated my game then ever signed in 😅 So if you created a room and actually started playing - that's the farthest anyone got in this game 😅 Is it ok if I show your room on video? It will contribute to the flow/message of the video to show the farthest anyone got in the game. If you used real names when picking nicknames, I might blur those if you want.

you had to wait like a day before getting ur moves back

Yes. It was a day in the original offline version, but because this one is adapted to be played online by people from various parts of the world, I decided to perform "schedule" every 17 hours to "rotate" timezones and make it slightly faster.

I actually had an idea to remake this game about 2-3 weeks before the jam and I was not sure I'd take part in this jam, but the jam theme just happened to match so nicely that I decided it's time to remake it now. I significantly underestimated the difficulty to gather 20+ people to play over the course of a couple weeks, although I also wasn't very active in making it happen.