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A jam submission

Tank TacticsView game page

Start playing with your friends - end playing with your ex-friends!
Submitted by Igor Konyakhin — 1 hour, 9 minutes before the deadline
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Tank Tactics's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#8092.8002.800
Audio#8712.5332.533
Innovation#8992.5332.533
Game Design#9322.6672.667
Overall#9572.5782.578
Fun#9922.4672.467
Graphics#10662.4672.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
This online multiplayer game looks simple, and equally simple are the rules. But it requires cooperation, team-work, planning and trust, which all might collapse at any moment, because at the end of the day there is only one winner and at its core, everybody is against each other.

The original game was played by 17 employees of Halfbrick studios, but had to be stopped, because it led to significant productivity drop and unfriendly atmosphere in the company. It was a chaos in disguise.

Will it though have such an effect when played online?
Let's see!

Did you write all the code yourself and made all the assets from scratch?
Yes

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Comments

Developer(+1)

Can this game get more fake ratings?

This game already received 15 fake ratings, but it can do better!

  • Why do I call these ratings "fake"? - because they are from people who didn't play the game!
  • How do I know specific person didn't play the game? - because nobody played the game!
  • How do I know nobody played the game? - its a web game with all info on the servers.

Fun fact: fewer people ever even logged in to the game than people who rated the game. If you exclude my test profiles and people who came outside the jam, there are at most 8 log-ins from jammers (some of these might also be non-jammers), while the number of jammers who rated the game is 15! Ha-ha-ha:)

We can take it further! - leave your rating, I don't mind:)

Doing a slow-paced online 20+ player game for a jam is not a good fit. I am making a video about it and other cool topics (e.g. "How I won $500 in a game jam"), so if that seems interesting, you might like my YouTube channel.

Meanwhile, check out this cool video about making a complete maze game from scratch (with maze generation) in 8.5 minutes real-time (not-edited): https://youtu.be/aP9eKrnyxe4

I am also streaming jam games on September 8th at 17:00 UTC

Submit the game and join the stream:

https://itch.io/jam/brackeys-6/topic/1633113/streaming-your-games-finale-on-sept...
Submitted

Not sure how to play? Do we have to use google? Regardless I saw the video when it came out, very cool to create a version for people to ruin friendships over haha :P

Developer(+1)

Thanks for checking out!

Since it is a multiplayer game, you have to log in - there is no way around it. I chose "Log in with Google" because it's a single button login: no usernames or passwords to remember. It seems that most jammers are not interested in a multiplayer game, so the game-party (again, 20+ players needed) probably is not going to happen in upcoming days.

Follow me on YouTube if you are curious where the game goes, I'll make a video about how I made it:

Submitted

Nice, I look forward to it! I already am lol

Developer(+1)

Thanks:)

I'll have some extra motivation to not procrastinate on this!

At first i thought you were banned from the Brackeys Game Jam. Didnt understood quit well the message haha.

I will call my other fellas to play it... Its really amazing that you went for Multiplayer on this jam.

Normally is a difficult subject since needs alot of try and error to make it right.

Developer

Ha-ha-ha:) No, just the game concept was banned from Halfbrick studios.

It would be very cool if you could organize a group of friends to play it:)

It was my third attempt at making a multiplayer game and the first successful one ... kinda successful: it looks that it won't get played a single time during the jam, but at least I could finish it and everything works (I tested). Check out my YouTube channel, if you'd like to see how the development process went (I making a video about it at the moment):

It seems that it will take some time before my channel grows and I could organize enough people to play the game.

Sorry for a late response: I was streaming jam games and got a lot of stream-requests, so I was lost in itch-notifications:)

Submitted

I haven't heard of this game but the rules and the chaos in disguise that happened is really interesting...

Developer

Check out the video from which I learned about this game, it's interesting: The Game Prototype That Had to Be Banned by Its Own Studio

I don't know if it will cause such a chaos online. The more relevant question though now is: can I get 20 people who are willing to play for a couple weeks, to join?

(+1)

I tried to play this game with a friend but we couldn't figure out how to play :/

Developer

Hi Wojon! Thanks for trying.

You'll need three players at the very minimum (this game doesn't make sense with two player), although the more players - the better. The core of the game is cooperation and planning, trust and betrayal for which you don't have much options when playing with few players.

All players need to log in with their Google accounts.

One player creates a room (open dialog with button at the bottom of the left column), when you select a room from the list of your rooms (left column), you can see "Room ID" at the top-center of the page - send it to other players - they need to paste it to join (also open dialog with button at the bottom of the left column).

Or you (both) can join the room I created for public use: 5Mf4Qwyh0UFQV83qBhUY 

Once there are three or more people in the room, "room creator" will have a button at the top of the room to start the game.

Developer

Hi Wojon!

I am making a video about making this game and why making an online 20+ player game for a game jam was a bad idea.

It seems that you are the only one who actually tried to play in your room (although a few people joined the one I created). Is it ok, if I take a look at your room in the video and how far you've got? I guess it's not far, given you didn't have any questions since then, but that would complement the video anyway:)

(2 edits) (+1)

Sorry but we didn't keep the recording, we basically just started the game and did 1 move. Then the other player tried to do a move because we thought it'd switch rounds but nothing happened and after that we kind of gave up. I also read afterwards that you had to wait like a day before getting ur moves back :p


It was actually an interesting choice you did, since I usually praise for gamejams to be extremely short (no longer than 30 minutes). Since then you get time to finish the game. But in your case it was rather the opposite, being extremely long instead 

Developer
Sorry but we didn't keep the recording, we basically just started the game and did 1 move

That's what I guessed:) Most people didn't make it past "Sign in" button. In fact, significantly more people rated my game then ever signed in 😅 So if you created a room and actually started playing - that's the farthest anyone got in this game 😅 Is it ok if I show your room on video? It will contribute to the flow/message of the video to show the farthest anyone got in the game. If you used real names when picking nicknames, I might blur those if you want.

you had to wait like a day before getting ur moves back

Yes. It was a day in the original offline version, but because this one is adapted to be played online by people from various parts of the world, I decided to perform "schedule" every 17 hours to "rotate" timezones and make it slightly faster.

I actually had an idea to remake this game about 2-3 weeks before the jam and I was not sure I'd take part in this jam, but the jam theme just happened to match so nicely that I decided it's time to remake it now. I significantly underestimated the difficulty to gather 20+ people to play over the course of a couple weeks, although I also wasn't very active in making it happen.

Submitted

May i ask, what did u use to create this game? after i saw that video a week ago, i created the game in one day with reactjs.

Developer

Hi tiimo!

I also used React but with TypeScript, and Google Firebase for the serverless backend. What did you use for the backend?

Can you share the link to your version?

Game rules are pretty simple, but making everything that comes with it in one day is still very impressive! It took me four days (I was busy first three days of the jam).

Submitted

Looks really interesting!

Developer

I hope I can assemble enough players - that's the challenge!