Pretty cool alien and mysterious aesthetic. I like that there is a little wall run section in the second level. I reached the end, and a giant green square appeared, and my game crashed. I assumed that was a beam and I’ve ascended. It didn’t really do much in terms of storytelling though. Also, the platforming controls need some work - sometimes I get stuck at the edge of the platform, or the jump doesn’t work correctly because of poor contact with the ground especially in the lava level. The gravity feels a bit off. Perhaps there is also a need to implement coyote time, because I had to always look down at my non-existent feet as it was difficult to time the jump right. Overall, I like the theme and I reckon it could be a nice puzzle-platformer if more work is put into it.
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Thanks for the feedback. the game is coded to close when you get to the end and that green thing is supposed to be a laser (kind of ram out of time to make a real ending) and yeah I think what you say about having a couple of more frames to jump is definitely something i will think about in my future jams. and all of those getting stuck bugs I just did not have time to finish.