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Vertex Games

121
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7
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7
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A member registered Jan 04, 2019 · View creator page →

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Recent community posts

A really fun and unique game! I could really see how it might be expanded upon with more puzzle elements. Keep it up!

I really enjoyed the use of the art pack and the music, the dialogue was also cool. However, I could not figure out how to defeat the Roman soldiers and progress.

Thank you for playing! You can finish the last one by first collecting the bottle, which allows you to collect the key and then go back to the top of the maze where you have to collect the second bottle to get rid of the barrier to collect the flag. Once you do that you can go through the gap by the first bottle to the exit. 

I am glad you enjoyed it! Thank you for playing!

Thank you for featuring my game! You made some really great suggestions, I agree I should have changed the difficulty curve and maybe introduced some of the elements a bit better.

A really cool take on the theme! I enjoyed the gameplay and the mix of both the coffee and the moving platforms added some really interesting strategy to the game. I am sure with a bit more work this could be even cooler!

Even though it is short it is still enjoyable to blow stuff up!

Unfortunately, the Windows executable does not work.

This was some really chaotic fun! I enjoyed smashing stuff and running around causing chaos even if I was only able to figure out the first goal.

The taxi movement felt really nice. However, I could only deliver one person before the game ended, I was not quite sure if this was a bug or not.

A really simple but fun learning game! Keep it up!

A really interesting concept that was executed well. It would be interesting to see it expanded upon!

I think the concept is really cool and has merit! The basic idea of the snake gameplay loop and gathering letters is engaging. However, I feel it could be improved by adding some difficulty (having the player have to collect the letters in the right order or making the player spell a word out that is reversed). However, it is still an enjoyable time!

For a first-time game, this is really good! Keep it up!

This game is really imaginative and captures a choose-your-own-adventure-style game in a way I have not seen before. I found myself actually thinking about what responses I would do in these situations and imagining all the scenery surrounding me. For 72 hours this is incredibly impressive. I feel that some slight ambient noise like radio static might help improve the experience. Also, for some reason the link at the end of the game would not load.

For a night's work it is really cool! The audio really helps with the atmosphere and while I found the jumping mechanics to be a bit stiff it was still fun to play!

 For a first attempt at 3D modelling, it looks really impressive! The gameplay was simple and engaging and I learnt something. I feel that with some added sound and maybe some increased gameplay depth (maybe you could control your speed at the cost of stamina?) it could be even better. Keep it up! 

A really well-thought-out experience, that taught me about social infrastructure! While there is not much gameplay in a sense, it still keeps it engaging enough to keep you playing. Maybe it could be improved if the knowledge learnt was then used for some sort of quiz? (like assigning people's needs to a certain infrastructure project). I also found a bug where you could repeatedly get hearts by interacting with buildings you had already read about. But, overall it is a really cool project!

The art looks really cool! I was a bit confused by what the campfires did as when I first went by one my curses counter did not reset. It also seemed the upgrade pop-up appeared at a random interval. But the particles on the fire attack look really cool, keep it up! 

Thanks!

Thanks for the feedback! I agree that the physics are not the best.

Thanks for the feedback! I agree there are quite a lot of bugs with the collision and it could be greatly improved.

Thanks!

Thanks for the feedback! The physics are quite buggy and it is definitely something that can be improved upon!

Thanks for the feedback!

I really enjoyed the visuals and the music!  I did find it a bit hard to know when objects could be picked up (possibly an indicator could help). The customisable snowman is a really cool touch and is a fun way to explore the town!

The voxel art looks amazing! I was unsure how to turn on the speaker as it seemed like I could not jump on top of the buildings.

Really enjoyed the game! While the movement speed was a bit slow, I liked the extra element of being able to lay the presents in front of the pathed to be picked up, added an extra layer of strategy!

For a first game, this is quite good! Unfortunately, I could only find one of the radio parts, but I enjoyed the implementation of jumping which allowed for the climbing of the buildings. I think with a bit of polish this could easily grow to be a really enjoyable game. Keep up the good work!

A fun game!  the only two things I would suggest are that you could move around and the tabs and that there were more puzzles to solve!

This feels like the basis for a really interesting exploration game. Using the arrows on buttons is quite cool and could be expanded upon in many ways.  The dash mechanic also feels really suited to this sort of game and also has many ways it could be expanded upon. With the addition of a bit more content and music, it would be interesting to see where this could go! 

Brilliant exploration game with a really unique mechanic and relaxing music! It was pretty fun trying to find the different alternative levels. And I feel with a bit more expansion upon the mechanic and some more challenging levels this could become something quite unique.

Quite a cool concept! I feel like some music playing in the background would be a nice touch. 

The sailing aspect is engaging and trying to destroy the encampments on the forts without getting hit is quite the challenge. Although, I feel that the on-foot sections inside the fort are a bit too easy, and the lack of a restart button does hamper the replayability. But overall it is quite fun!

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A really fun and engaging platformer! I love the mine cart powerup, the movement options it opens up on top of the already tight and snappy character controller are brilliant. The music also gives a brilliant atmosphere to the levels.

 But unfortunately, I was not able to finish the final level, I feel that adding some more checkpoints would have made it much more manageable. I also feel a bit of narrative would have helped in explaining the purpose behind exploring each level. But overall it is still a really fun and polished platformer, and I would love for it to be expanded upon.

While a bit more challenging gameplay would have been interesting, the satisfying nature of destroying astroids and upgrading your ship is still really fun!

Thank you for the feedback!

Really cool concept! I enjoyed the thinking required in making each individual move, but knowing were the boundaries of each crystal lay was quite difficult, and the pixel-perfect movement sometimes required was a bit tedious. But overall it is a good game with some really nice music, and it would be fun to see it expanded upon!

Thank you for the feedback! I agree some more balancing definitely needs to be put into the game.

Really great concept and execution! There is certainly a high skill level within this game which took me many tries to overcome. I do feel that the hitboxes on the lava are a little unfair but overall the challenge is really fun, and super rewarding when you finish the game.