A really fun and unique game! I could really see how it might be expanded upon with more puzzle elements. Keep it up!
Vertex Games
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Thank you for playing! You can finish the last one by first collecting the bottle, which allows you to collect the key and then go back to the top of the maze where you have to collect the second bottle to get rid of the barrier to collect the flag. Once you do that you can go through the gap by the first bottle to the exit.
I think the concept is really cool and has merit! The basic idea of the snake gameplay loop and gathering letters is engaging. However, I feel it could be improved by adding some difficulty (having the player have to collect the letters in the right order or making the player spell a word out that is reversed). However, it is still an enjoyable time!
This game is really imaginative and captures a choose-your-own-adventure-style game in a way I have not seen before. I found myself actually thinking about what responses I would do in these situations and imagining all the scenery surrounding me. For 72 hours this is incredibly impressive. I feel that some slight ambient noise like radio static might help improve the experience. Also, for some reason the link at the end of the game would not load.
A really well-thought-out experience, that taught me about social infrastructure! While there is not much gameplay in a sense, it still keeps it engaging enough to keep you playing. Maybe it could be improved if the knowledge learnt was then used for some sort of quiz? (like assigning people's needs to a certain infrastructure project). I also found a bug where you could repeatedly get hearts by interacting with buildings you had already read about. But, overall it is a really cool project!
This feels like the basis for a really interesting exploration game. Using the arrows on buttons is quite cool and could be expanded upon in many ways. The dash mechanic also feels really suited to this sort of game and also has many ways it could be expanded upon. With the addition of a bit more content and music, it would be interesting to see where this could go!
A really fun and engaging platformer! I love the mine cart powerup, the movement options it opens up on top of the already tight and snappy character controller are brilliant. The music also gives a brilliant atmosphere to the levels.
But unfortunately, I was not able to finish the final level, I feel that adding some more checkpoints would have made it much more manageable. I also feel a bit of narrative would have helped in explaining the purpose behind exploring each level. But overall it is still a really fun and polished platformer, and I would love for it to be expanded upon.
Really cool concept! I enjoyed the thinking required in making each individual move, but knowing were the boundaries of each crystal lay was quite difficult, and the pixel-perfect movement sometimes required was a bit tedious. But overall it is a good game with some really nice music, and it would be fun to see it expanded upon!