Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This is a thing that has made me totally rethink how I plan projects. Making something takes way longer than you think, and I've had projects going on for way too long, which always ends up with me giving up. So I've come up with a great way to reduce the risk of that: Set a deadline, then plan content like you had a fourth of the time. That actually works out pretty well. Good luck on future jams!

Thank you and I know exactly what you are describing. I have many unfinished projects, but completing something this simple and figuring out how to share it through a web browser has been far more valuable than any tutorial. I'm definitely hooked on game jams now!

Yea this is the same thing I felt, I think I joined the gmtk gamejam or something and it forces you to really finish something, its super good.