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Fun arcadey game with nice art and music.

  • intro instructions are nice, but should be skippable (unless they were and I just didn't notice)
  • For the movement queue, it seemed like horizontal movement had precedence over vertical (tapping 'W' while 'A' is held will make the player continue to move left whereas tapping 'A' while 'W' is held makes the player move left once and then continue moving up which is probably the desired result) I think it would be better if priority were always given to the  input that was pressed down most recently when multiple buttons are held
  •  The way pickups sway back and forth makes their hitboxes pretty variable. not sure if this is intentional. Also, should an anchor be able to spawn on top of a pearl?
  • I think it would be nice to have some sort of visual distinction between pearls on the ground and ones you've just picked up (like a trail as they move towards the score ui)

good game. I enjoyed.

It seems a few people had a similar issue with holding multiple buttons down at once, so I'll try to look into it. For the pearls, I'll try to add a transparency or other visual effect so it isn't confusing. Thanks for the feedback mate, I appreciate it!