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The idea is very very engaging, loved to see how killing the black cubes spawned more of me but the gamedesign has a major flaw, since that every cube you kill spawns a copy of you in that same position, in later stages of the game once you get down in soldiers it is practically impossible to come back, killing the cubes spawns more of you but they instantly get eaten up by the other black cubes around it, this wouldn't be a problem if movement was more permessive in the game, the fact that the space where you can move is so small makes it so that you can't even skillfully stride away from the enemies, also the having such a small space leads you to just corner yourself when you have many copies of you and restricts you into having one single strategy option right at the start when instead at the start you want the players to be able to experiment in this kind of endless games and come up with a strategy that suits them and such strategy tested in the late game, think it like Call Of Duty Zombies, the gameplay is pretty straight forward but what add variety to the gameplay is movement strategies, guns, bonuses and enemy types and by the 30 round you have a set of weapons and perks that indentifies you, look into one those aspects when you'll upgrade your game and also make the map bigger or make it bigger based on how many copies there are of you or of the enemy!

Many thanks for such a detailed and valuable review! I'm still going to comprehend the right way to make movement better. Of course the main goal is to give players the possibility of inventing their own tactics. Game with a simple yet engaging idea plus a variety of  tactics is indeed what makes a game design solid. Having lack of time we decided to stick to fixed small map size and of course there's a lot of bugs, but in future we definitely should think on the map size and bonuses and other things that identifies player, as you said. Once again thank you for the feedback! This is our first gamejam and feedbacks like this one is something that makes the gamejam experience so valuable!