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Love the art style. Gameplay-wise I would remove the timer. I feel the core gameplay is more about trying to fit as many building pieces into the level as possible. The game reminds me of the board game Blokus. With the timer, the game loses an aspect of its relaxing charm. I want to spend lots of time choosing where to place a piece whilst enjoying the relaxing feeling the game provides and learning the best combinations for certain types of buildings.  

(1 edit) (+1)

Hi Kyan, thanks for the feedback! Really appreciate it. I agree that the timer is likely best removed from the game. However I was unsure whether the amount of building interactions/bonuses I put into the game during the timeframe of the Jam would be "enough" to keep players engaged, so I left the timer in. I do agree that the strength of the game is its relaxing nature, and that is somewhat lost after the time pressure increases. I think that with more buildings, and with more interesting interactions between the buildings and the environment, the game would be at its best and the timer should be removed. Thank you again for taking the time to write some feedback!

Cheers