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A jam submission

Skyland ArchitectView game page

Help rebuild society on floating islands - as efficiently as possible!
Submitted by IAmEric — 3 hours, 38 minutes before the deadline
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Skyland Architect's itch.io page

Team Name
IAmEric

Gameplay Instructions
There are some interesting details in the world so I encourage players to explore the Skylands after you finish them!

Keyboard and mouse only. See Itch game page (or in game) for better formatting :).
WASD - Move/Pan Camera
Right Click + Drag - Rotate View
Mouse Wheel - Zoom In/Out
Left Click - Place Building
Space - Rotate Clockwise
Shift-Space - Rotate Counter-Clockwise
1, 2, 3 Number Keys - Quick select buildings.

What platform is your game built for?

Windows

List any content that was created before the jam.
No content was created prior to the jam by the team (me).
Music is not mine - CC0 Licensed music.
Sound effects are not mine - Purchased - However, I customised some of them outside of unreal engine - mixed/designed sound effects include: building placement, button clicks.
Keyboard/Mouse Icons are not mine - CC0 Licensed.
Fonts - License allows non-commercial and commercial use.

Link to Gameplay Footage
https://youtu.be/Orx7HRbhMwQ

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Comments

Submitted

Love the art style. Gameplay-wise I would remove the timer. I feel the core gameplay is more about trying to fit as many building pieces into the level as possible. The game reminds me of the board game Blokus. With the timer, the game loses an aspect of its relaxing charm. I want to spend lots of time choosing where to place a piece whilst enjoying the relaxing feeling the game provides and learning the best combinations for certain types of buildings.  

Developer (1 edit) (+1)

Hi Kyan, thanks for the feedback! Really appreciate it. I agree that the timer is likely best removed from the game. However I was unsure whether the amount of building interactions/bonuses I put into the game during the timeframe of the Jam would be "enough" to keep players engaged, so I left the timer in. I do agree that the strength of the game is its relaxing nature, and that is somewhat lost after the time pressure increases. I think that with more buildings, and with more interesting interactions between the buildings and the environment, the game would be at its best and the timer should be removed. Thank you again for taking the time to write some feedback!

Cheers

Submitted

This was super fun! Def one of those games that makes me want to keep replaying to get faster and faster at it.

Submitted

This looks really good!

Submitted

I love the aesthetic!

Submitted

I like. A different view of tetris!

Submitted (1 edit) (+1)

It is a very interesting game concept!