Yeah, in hindsight it seems that the idea of making the player weaker would encourage you to gather workers to help you out, but since the infected worker's AI prioritizes attacking other workers rather than destroying components, you are left alone while they go on their own.
giving the player more control over the infected workers could have made the game overall more fast-paced since instead of attacking alone you would attack with an entire army on your side.
Thank you for the feedback!