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(+1)

tried running the linux version, I'm getting 10fps and the window is scaled weirdly

the web version runs smooth but I cant look around due to lack of cursor locking

the concept sounds interesting though!

Ahh... Sorry to hear that you had some issues when trying to run the game in your OS.
And yes, the HTML version I still had cursor locking issue no matter how I put to make it lock. But I'm still developing this game, I've planned to release the next version within this week or next Monday.

You can stay tune on the update if you wish to play the next version, but for now, thanks for your words and feedback!

(+1)

What was the issue with "Input.mouse_set_mode(MOUSE_MODE_CAPTURED)"? 

You might need to do it on a click or keypress though as browsers don't let you lock the cursor unless you do it as a result of an "engagement gesture"

Good luck!

I initially set it as the game just started, it will lock the cursor, but I realized that I must made mouse click or any key to lock cursor for web-based games, this is my fault for not realizing the importance of properly setting cursor locking at the first place.
Now I had it implemented properly just now, but now I will have something more to do before releasing the next version, appreciated your words here.