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A member registered Aug 30, 2016 · View creator page →

Creator of

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you can always undo with Backspace or Z!

Great combination of mechanics and overall level design. I think there is a lot of potential here to go further!

The only thing that felt weird was both javelins being destroyed when I threw one on a solved one in the top right corner. I expected only the thrown one to get destroyed and being left with a disk and a javelin on the ground but I guess having two things on the same space would be worse?

Cool idea for the main mechanic and I like how the levels exist in a continuous world. I wish there was an undo feature though!

Now there is!

True!

Hey, thanks for playing our game! Your timing on that first drop was very zen-like. https://clips.twitch.tv/SavoryEvilAardvarkChocolateRain-Fy_N-53TiMmEwWpB

If all goes according to plan, we'll be releasing a reworked version for the end of Ludum Dare that addresses most of the friction you've experienced while expanding on the world a bit.

Thank you for your kind words! I'm glad you enjoyed the game and that you took notice on how the background was designed. 

Definitely had fun working with Godot, think I'll stick to it from now on (especially once version 4 comes out with improvements on the audio parts). One of the main reasons I like it over Unity is how well the editor works on Linux so a Linux build is only natural ;)

Thanks for playing!

Actually, the left and right sets the radius of the circle you are going around, the speed of rotation is constant. This means you move faster the farther you are from the center since you are drawing a larger circle in the same interval. It's an intentionally weird movement scheme I came up with.

What was the issue with "Input.mouse_set_mode(MOUSE_MODE_CAPTURED)"? 

You might need to do it on a click or keypress though as browsers don't let you lock the cursor unless you do it as a result of an "engagement gesture"

Good luck!

Thank you, I feel comforted by knowing that seagulls feel the dread of insignificance as well.

The end screen is bugged btw, wouldn't let me back to the menu for more than 1 frame.

I like how clean this feels! To combat the dominant tactic of only creating Vs at the top and bottom you could make it so that 2 Vs can make a square, or that walls that have been bounced off certain number of times get dangerous and lower your points.

Anyways nice one!

tried running the linux version, I'm getting 10fps and the window is scaled weirdly

the web version runs smooth but I cant look around due to lack of cursor locking

the concept sounds interesting though!

I wonder how Tanuki can find their way through the forest after so much sake :)

I like how fast and smooth the game plays. Enemy spawning needs a bit of nerfing though :d

very cool shading and music! 

I went until "trip lvl. 6" and fell through the ground after eating an "anti-shroom", I'm guessing the shrinking back upset the physics... or the intended ending was to hover forever in the void with stars. 

Either way I like it.

what could a specialized tool do for example to help this method?

this could be a puzzle adventure game where you need to guide your dog into places and solve stuff together.

I like how excited the dog gets for sticks.

such a simple but cool looking art style. great use of textures. can definitely see this being a starting point for an extraterrestial adventure game.

smooth game and music!

the map has a cool fog going on at the bottom and I like the puzzles as well especially how the big space in front of the end was structured.

thank you! I sure need to add more hints and descriptions for modes.

nice music and gameplay.

you might want to add a bit of delay to checking the win state. I made it past a level even though the baby box was already off the platform (but still in the air)  when the targets hit the floor.

btw thanks for pointing out my rebundant jam entry, I deleted it.

(1 edit)

the movement on this feels pretty good but I have to stand in the line of people who couldn't make past the "wow, let's go" part and I will blame the web build for now (even though it plays kinda smooth).

I'm most amazed by the fact that you made your own font. thought I was a true solo dev, but now I know I need to step up my game :)

good job!

thank you and that's a good point!