Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

It’s an amazing and well-made game! I beat the boss (by just grabbing the book 😂). There’s a lot of charm in the storytelling, the intro actually gave me a nostalgic Ghosts n’ Goblins feel. There’s also lots of awesome mechanics and details especially in the wall jumping. I see you’ve implemented coyote time too, which is great. The art and animations seems really polished, good job on that!

I experienced a few minor bugs. I saw a comment about sound problems, and I experienced it too. At 2-3, all sound and music suddenly stopped after the monster took the book. It did get restored once 3-1 started though. If this bug is not reproducible on your side, and you suspect it’s a browser issue, perhaps you can make a downloadable Windows build. An intermittent bug is still a bug nonetheless, so I hope you’ll be able to find out the problem eventually. There are also some collision problems for some of the enemies where it only detects the sides, which confused me at first because sometimes it killed me and sometimes it didn’t; so even if this was the intention, it still needs a little adjusting. Another strange thing is when climbing the chain, sometimes I only have to press jump once to get off, but most of the time I have to press it twice. Occasionally, even if I jumped off the chain, my character magically grabs on the same chain again, so I have to press jump 4 times in total to get off.

Overall, it’s an awesome platformer with good game design and I love the controls. There’s a lot of potential in this game, so I definitely would love to see it developed further in the future. All the best!

(1 edit)

Thanks! Weirdly I've never played Ghosts n' Goblins but I initially thought of making levels that were based on it. That's why the outside area is very similar to the first level of Ghosts n' Goblins. I appreciate that the coyote time was noticeable. I couldn't tell if it came through. And thanks about the animations! I've been trying hard to improve my pixel art. Also I wanted to have some way to actually beat the boss but I realized I had not combat mechanics, so grabbing the book it is. Haha.

The sound issue you're referring to isn't a glitch but rather a stylistic thing that didn't work. I purposely had the music stop once you get the book and I just didn't bother to have it start again because the exit was so close that I deemed it not necessary. In hindsight, I should've had it start back up. I definitely did notice the bugs on the climbing because there's an awkward issue of climbing too close to a wall too. I hope to fix that issue as well. It definitely was not optimized code on my part. I tried to combine two different mechanics with climbing at once and it was... definitely buggy. Haha.

I appreciate the feedback and I'm glad you enjoyed it! I plan to hopefully soon go back and redo all of my old projects with improved skills, art, etc. Hopefully I can do it within the next year.