Thank you very much!
I initially ended up making that area even smaller than how it is now, because I wanted to highlight the engine and its modules and also keep space to add more feedback on how the ship was going and for Mako.
Then I incresed a little its size, as you said, previously it was tiny to be able to move freely, but I kept it this way for the reasons just mentioned and because I was thinking about interesting new features to implement taking advantage of this setup.
Anyway, glad you liked the game, I hope to be able to continue its development in the future!
Viewing post in 2.7 Light Years Away jam comments
What you said about highlighting the engine modules makes sense and I can see what you are going for. I love that kind of stuff. You could really draw attention to that by having a smaller HUD but displaying a large overlay for a split second with a detailed animation. This could happen before going FTL or perhaps firing a super-powered version of the weapon.
Anyways, awesome work and I'll be following as you continue development.