This is really cool. Thanks for playing!
campbellized
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I liked the game and the character model was well done. I do wish it was more challenging though. I thought it was strange that I could freely rotate the camera so I could shoot behind the character's back. If the player had to rotate the character in order to fight of the spiders, it might help to add more difficulty.
I agree with what you have said regarding the gameplay issues. There's no incentive to keep people alive, and it's easy to get bored. I have a couple ideas to improve the gameplay, but I hadn't considered adding a time limit. I really think that would add a sense of urgency which would take this game in the right direction.
Thanks for playing and I appreciate your feedback!
What you said about highlighting the engine modules makes sense and I can see what you are going for. I love that kind of stuff. You could really draw attention to that by having a smaller HUD but displaying a large overlay for a split second with a detailed animation. This could happen before going FTL or perhaps firing a super-powered version of the weapon.
Anyways, awesome work and I'll be following as you continue development.
I REALLY enjoyed this game. I liked all the commentary that Mako had, as it really helped to add some charm. One thing that I noticed was that the playable area was tiny. It's like a third of the screen. If you flipped it so the playable area was 2/3rds of the screen with the HUD and Mako occupying the remaining space, it would really enhance the experience and provide more room for enemies, obstacles, etc.
Thanks for the feedback, I really appreciate it. I'm glad you got some enjoyment out of it.
I'm mostly happy with the way the animations turned out. I had to learn how to use Krita and just kind of made it up as I went along.
I need to try and find a way to make it a little more challenging once you get down the the last man.