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Happy to see someone notice the little sleight of hand thing going with the UI patterns. 

We didn't use one for Jean because that puts him on par with Greta or Ismael or Nini (who also don't have one), and gives players the first impression that he's just another not too important NPC. He only gets one when he's revealed as Hermes (don't know if it came across well, but his UI pattern is meant to be a caduceus; since the patterns don't have a beginning or end it's hard to convey it).

It also helps that a lot of the npcs also have multiple sprites so him having more than one doesn't look conspicuous right away. 

Getting off topic, I guess this is now a vent post related to that last paragraph. I think this a game/narrative design obstacle in general when you're presenting players with a mystery: if you don't want players to pick up on an obvious clue, you kind of have to put the same amount of detail on everything else around it to have a decent number of elements fighting for the players' attention, so discovering the clue feels rewarding. 

I bumped into this when making a small D&D campaign in a Resident Evil style puzzlebox mansion: you can't just go "you enter the library. There are books. On one of the tables, there is a silver ring with a scarlet jewel on it". If you want to make the players feel smart you can't half ass your description of the location, you have to give them at least three points of interest with an equal amount of detail. Likewise, in order for Jean to not stand out as a plot relevant NPC, we only show two of his sprites on his first two scenes, and the other NPCs like the trucker, Nini, or Ismael get multiple sprites too. Which can become a scope issue. 

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The flipside to that, or at least how I first interpreted it, is that Hermes' disguise is flimsy and not especially tough to see through. He's an old god with a nearly non-existent following, so he's going to be a little out of touch. Like the MC says, "a 'deliveryman?' Really?"

I never felt like seeing the neon sign behind Jean that reads "by the way I'm Hermes" took anything away from his arc. His motivations were always the bigger part of the mystery. Whether or not you clock him doesn't really have an appreciable impact on the story up until the point that you/Asterion sock him.

Was this all just an excuse for that last sentence? Maaaaaaybe.  Suffice it to say, I think Jean was handled very well!

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We expected most people to pick up on it right away, so we put in several ways to have the player call out who he was early on.

But you'd be surprised how many people were surprised by the twist. I guess it isn't too obvious if you're not familiar with Greek mythology.

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I was surprised. I misread his conversation in Chapter 15 pushing Asterion and the MC together as a wink to the audience that Jean was Storm's father and he was working off some debt lmao. 

I really should have seen it, because I am someone who notices details...but sometimes my mind sees one thing and starts filling in the blanks before I have time to get the full picture and I end up missing really obvious text.

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He even makes a subtle self-deprecating joke when he first arrives in the hotel, explaining his name by saying that his family likes to join others' names together when naming their children.

And then, of course, he starts making references to his child Hermaphroditus

I must have read that, but I have zero memory of that line. Wow. 

It so did not occur to me to use the phone entering name segment to call Jean out on my suspicions. I just thought it was a meant to have some potential funny pay off later in the story since I had no doubt that Jean knows the MC's name despite what he says. "Nice to see you again Mr. Chungus!"

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Yes, we didn't want the mystery of Jean being Hermes to be too difficult. If anything it was the introductory mystery that leads to the juicier ones surrounding Argos, which in turn connects to P's.

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I wrote a longass post about my experiences with scope that I might post tomorrow. I basically got no sleep last night and can't tell if it makes even a lick of sense outside of my head. So outside of that, thank you for including things like the sleight of hand with the UI patterns. It's one of the things I've gushed about to people off-site, actually. They help make the whole package feel dynamic and lively in ways not even full on studio releases do. And yes, Hermes pattern came across immediately.

I think you did a good job with the mystery of Jean. While one of my initial thoughts was that he is an agent of Hermes, I didn't speculate that he  himself would be Hermes until closer to the reveal. I was overanalyzing Jean so much that one of my lesser hypothesis was that Jean might just be a red herring with that fact hidden in plan sight with his red shirt and he would just be a regular human and everything around him would just be a complete coincidence. Another thing I had considered was that maybe Jean was an agent of Aphrodite and he's actually Cupid/Eros playing matchmaker by gathering certain people to the hotel after his poking and prodding of Asterion and the MC's relationship. That conversation now makes me wonder which of his children was Jean talking about? I'm speculating it's Hermaphroditus.

This game has gotten me more into researching ancient Greek literature and mythology than my all of my life's schooling.