Thanks for playing and glad you liked it! That mechanic of needing to keep moving was kind of a last minute thought, even though it wasn't added late in the development. I wanted to add a "rush" factor to the game to make it feel more chaotic and I did want to add a level timer too (where if you take too much time overall, you die,) but ran out of time for that final feature. The game was designed to be completable by one player (even though level 10 might say otherwise) but could be ran in coop if the player really wanted. I do see the point with the buttons and I am taking notes for future games of mine, so thanks for the feedback!