This is a really impressive project! The customization really caught me off guard - and I love the detail of the map panning around to different events! I thought the ability to click keywords to get more detailed, in-text descriptions as part of the narrative (as opposed to pop-ups) was a really great innovation that I honestly haven't seen anywhere else before. It means those who want to quickly ride through, and those who want to take their time and absorb the details can both enjoy the same passages in the way that they like.
On top of that, I really like how the different choices really result in their own responses. It feels very kinetic, and even though it's probably linear overall, I still feel like I've made actual choices, and characters have different responses to them. In fact, I'd even suggest removing the "Tell me a story" option or limiting it to two stories, just to make it feel more kinetic, and perhaps encourage further playthroughs. So far before that, the choices had actually gotten me to roleplay a bit and take time to imagine what my character would want before picking a choice, so being able to hear all three stories (strangely enough) actually removed that layer of meaningful choices for a moment. Also I couldn't figure out any of the puzzles XD. It might just be me, but it feels like there was some information missing (like how many shifts / jobs were available in total, etc). Btw, was there supposed to be audio?
Overall, I really loved it. Really reminded me of the Warriors series I read when I was little. I found myself suddenly getting flashbacks of Bluestar, Tigerclaw, and Scourge haha.