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(+1)

This is a really impressive project! The customization really caught me off guard - and I love the detail of the map panning around to different events! I thought the ability to click keywords to get more detailed, in-text descriptions as part of the narrative (as opposed to pop-ups) was a really great innovation that I honestly haven't seen anywhere else before. It means those who want to quickly ride through, and those who want to take their time and absorb the details can both enjoy the same passages in the way that they like.

On top of that, I really like how the different choices really result in their own responses. It feels very kinetic, and even though it's probably linear overall, I still feel like I've made actual choices, and characters have different responses to them. In fact, I'd even suggest removing the "Tell me a story" option or limiting it to two stories, just to make it feel more kinetic, and perhaps encourage further playthroughs. So far before that, the choices had actually gotten me to roleplay a bit and take time to imagine what my character would want before picking a choice, so being able to hear all three stories (strangely enough) actually removed that layer of meaningful choices for a moment. Also I couldn't figure out any of the puzzles XD. It might just be me, but it feels like there was some information missing (like how many shifts / jobs were available in total, etc). Btw, was there supposed to be audio?

Overall, I really loved it. Really reminded me of the Warriors series I read when I was little. I found myself suddenly getting flashbacks of Bluestar, Tigerclaw, and Scourge haha.

(+1)

Hey thanks so much for your kind words! Really nice to hear that you enjoyed playing our game as much as we enjoyed making it. 
We really wanted choices to matter, especially for this Narrative Jam. We also included random event selection-- so for the events while you're a kit and the events while you're an apprentice, there are a few things that could happen. What are they, you ask? Maybe it's cause for another playthrough....

Also for the puzzles, as far as we can tell they're solvable, but we intended to make them difficult. That's also why we always included a "Get me the heck outta this puzzle" button that doesn't impact the story all that much.

And yes, there is audio! Other commenters seem to have verified they could hear the music, so you may wanna check your browser settings or use another browser if you'd like to hear the soundtrack. On playtesting, we heard music on Chrome, Edge, and Opera (other browsers not tested). 

Thanks so much for your suggestions and feedback! :) 🍀