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(+1)

Overall, a pretty fun game. I love the animations and the artwork, gives me a strong legend of zelda vibe. Audio is often neglected in competitions like this, but the music was pretty good, if not repetitive. My main gripes are as follows:

  • I love momentum/skill based movement, but the implementation here was not perfect and it made it feel more slippery than anything else
  • Some pixels on the player's sprite will randomly turn black depending on the frame of animation (in some cases, the whole outline)
  • It seems like there is no end-goal? I can't seem to find one

It's great, but it feels like a tech demo, or a proof of concept.

There are end bosses, but I forgot to upload our cutscene, so I kind of messed up the ending. I will update it though later.