Thanks! 1 tip for dodging the enemy lasers: don't stop moving. They only shoot when they know it can hit you. But yeah, I should have implemented difficulty levels
Gaetano Foster
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Overall, a pretty fun game. I love the animations and the artwork, gives me a strong legend of zelda vibe. Audio is often neglected in competitions like this, but the music was pretty good, if not repetitive. My main gripes are as follows:
- I love momentum/skill based movement, but the implementation here was not perfect and it made it feel more slippery than anything else
- Some pixels on the player's sprite will randomly turn black depending on the frame of animation (in some cases, the whole outline)
- It seems like there is no end-goal? I can't seem to find one
It's great, but it feels like a tech demo, or a proof of concept.
This is the first game in the whole Jam that I'm giving 5 stars, across the board. It's the most creative, playable, and frankly, fun game that I've played. I have no complaints, in fact, I was so lost in the game, I almost forgot I was supposed to rate this! Very well done.
Edit: Actually, there is one criticism: the difficulty spike at level 9 is kind of unfair, as all of the levels before it were ezpz
It's very good, and it follows the theme pretty well, but most of my criticism comes from the fact that the character is kind of slow, and you the coin's hitbox should probably be more generous. You should probably also have less control in mid-air, and have it so the jump is less "floaty". Other than that, very nice!
I love the straight forward nature of the game, my main problem is the collision detection. Sometimes I would see my bullet go straight through the alien, causing my death! Even worse is the fact that you have to refresh the page to respawn. I like the concept, and I audibly laughed at the name, but it needs some polish, especially since the graphics can get repetitive.
Well, a few problems off the bat:
- Flappy bird doesn't flap in this game, he just kind of hovers when you hold space
- Flappy bird's sprite has an obvious square around it, you should have made it transparent
- The second I tried to run the game, my Antivirus detected it as a virus and moved it into quarantine (this is common, but it's made much worse by the fact that:)
- I had to grant ADMINISTRATOR PERMISSION to even run the thing. I have to inconvenience myself to:
- Disable my antivirus
- Download the damn thing
- Figure out how to even run it??
Just to even play this!
Not to mention it was a huge pain in the ass to delete!
I'm impressed by the graphics, but as soon as I finished I audibly said "That's it?" It's such a great concept, but because of how short it was, it feels like more of a tech demo of sorts? That's not to say it isn't good- it is VERY good, I just want more of it. I'm also curious how exactly this ties into the "future" theme?
Really good, although I have a few criticisms:
1. Double jump is very finnicky. It's almost a gamble whether I double jump or just plummet.
2. The big giga-chad robots take just one headshot with the revolver to kill. This is a little bit too easy. Maybe make it so that when its head falls off, it kinda grows legs and starts walking around and shooting you on its own, to make it just that much harder to kill.
otherwise, very good!