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This felt much closer to a classic mad lib than Pick Me Up, where most of the entertainment comes from how disjointed the final story is. It actually made me appreciate in hindsight how strong the tone and setting of Pick Me Up was, which genuinely landed an emotional punch at the end. I really think there's a lot of potential in this format for something I've never seen before -- a story that's really personalised to the player in a way that isn't just multiple choice. Especially if it's combined with other forms of gameplay. Well worth exploring further.

I'm glad to hear that there was an impact had! Thank you for the feedback. I'd love to experiment with this player-determined narrative idea in other gameplay styles in the future for sure.