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Still working on it...'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Use of the (optional) Theme | #2 | 3.250 | 3.250 |
Most Compelling Narrative | #4 | 3.750 | 3.750 |
Most Innovative Use of Ludonarrative | #4 | 3.750 | 3.750 |
Overall | #4 | 3.375 | 3.375 |
Most Compelling Character | #6 | 2.750 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
... hey, are you just saving playthrough data to farm for new game ideas? Because if so, you're a bloody genius, but good luck filtering through all the silly shit people have undoubtedly typed. I'm people btw
The only issue I take is that it's sometimes hard to know how your answer will fit in grammatically, but if there is any broken grammar it usually makes the resulting text even funnier so that's hardly an issue. Overall very funny game, thank you for making it loop so that I can spend an unbroken 20 minutes replaying it and giggling a bunch :D
That's a terrifying concept and I'm not sure if I could actually do that with Twine... but I shall keep it in mind!
I admittedly wasn't entirely sure how to make the proper grammar formatting for each answer as clear as possible. There is also the fact that it was difficult to make the prompts as lenient as I could in terms of grammatical formatting. That being said, I'm glad that factor could still elicit some good laughs!
I'm very glad to hear you enjoyed the game and also spent a considerable amount of time throwing countless ideas at the wall to see what stuck. Feel free to use any of the weird prompts you generate to make your own strange stories
until I manage to figure out how to track everything that every player enters and have an endless pool of stories to tell!A wonderfully inventive concept with lots of potential!
Many thanks!
I had fun with this and the output turned out pretty amusing! The player-input storytelling is a pretty effective mechanic; I appreciate the simplicity.
I'm glad that you think so! I do think that there's a lot of fun to be had with the concept. Thank you for the input!
This felt much closer to a classic mad lib than Pick Me Up, where most of the entertainment comes from how disjointed the final story is. It actually made me appreciate in hindsight how strong the tone and setting of Pick Me Up was, which genuinely landed an emotional punch at the end. I really think there's a lot of potential in this format for something I've never seen before -- a story that's really personalised to the player in a way that isn't just multiple choice. Especially if it's combined with other forms of gameplay. Well worth exploring further.
I'm glad to hear that there was an impact had! Thank you for the feedback. I'd love to experiment with this player-determined narrative idea in other gameplay styles in the future for sure.