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Thanks for sharing your thoughts.
I also thought about some monologue at the beginning of the game to introduce back story.
The reason why I did no monologue is simply because I never did something like this before. I was afraid that it might have taken too long to finish it on time.
But did you even mean something like that? If not: do you have further ideas how I could add back story in a game like this?
Oh and yes you're right camera and character are pretty basic and a bit unsmooth.

I don't know what is the scale of the game in your mind but I think your game can be more like a game that I played 15 years ago "Still Life". Watch the gameplay it may inspire you in some ways.