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(+1)

For the orientation at the start maybe a short delay before you can move would have helped a bit (but it would probably still be hard to know how you are orientated...). The mouse thing is a bit weird because I actually used 'Cursor.lockedState'. But because I had to often lock and unlock there could be a bug. Maybe it also has something to do with WebGL (if you played that version). I think that you have to click on the game every time to actually activate the locked state).
But thanks for sharing your feedback :)

I have the same problem with my game and the mouse, you might just want to write on the wall something like 'Look the other way' and it would help a lot