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(1 edit) (+1)

Thanks for taking the time to comment!

Yeah, our whole team knows the algorithm to solve a sliding puzzle now, it's pretty interesting to learn.  But we knew some players wouldn't expect minigames in a Twine game, so we always included a "way out" button that didn't impact the gameplay too much.

The "good" ending is admittedly pretty difficult to get, especially since some of the events of the game are randomly selected every playthrough. We did run out of time near the end of the jam so didn't have enough playtesting to tell that it's so hard to get the "good endng" and the wolf stats are definitely not as balanced as they should be. Maybe we'll release a post-jam version...? (no promises Lol) 

We also included a list of bugs on the game page. If you have a second and wanna check to see if the bugs you mentioned are there, that'd be super helpful. I think I know what bug you're talking about, like it replaced the names with $clan.warriors[$parentIndex].name. We aren't sure why that happens, and closing the tab and opening the game again always fixed it for us (though it loses the progress in the game). 

Thanks so much again! Happy to hear you enjoyed the game :)  🍀

P.S. Also loved the story in your game! We love to see other text adventures in this jam!