Shoot... I haven't been able to replicate that, only heard it from others. I'm updating the game tonight, I'll try to fix this then
I tried out version 1.0 (Win64 by the way) & got past the ghost, but ran into several glitches a little while later. I got to this part in the screenshot and was standing on top of some invisible space above the platform. After that, I went left and something weird happened were I kept re-entering the room over and over if tried to hold left. Then when I came back to the previous part, I couldn't swipe the block anymore. I left the room from the bottom and came back and the block worked again, but when I tried to swipe it left while hanging on the side, I ended up stuck inside the block and couldn't do anything. It got the same glitch again where you couldn't swipe it anymore.
I also wanted to give a little feedback besides just reporting bugs. I really liked the music and all the visual effects. It had a polished feel thanks to those, even though the art wasn't detailed. I like the swiping mechanic a lot, and the TVs showing whether or not you can pass an area is a really good idea for a metroidvania.
The dialogue was a bit too wordy for me. The only other criticism I have besides the bugs is pressing up to jump, I never like that. I used joytokey to map the controls to a gamepad while I played & I had to map both W and Space since W climbed and Space moved dialogue. I didn't map W to up on the d-pad though because of my preference. It's not a big deal in a game jam game since we don't have enough time to make customizable controls and do everything else needed to make the controls feel perfect.
I enjoyed the game while I was playing & wanted to keep going. If you fix the bugs later on, I will definitely check it out!