It's always hard to rate and evaluate unfinished games. There's a lot here, but there's also a lot missing.
Graphically, this is super nice. The strong depth-of-field works really well here, the visuals are consistent, and everything has that feel of miniatures on a tabletop.
I found the gameplay extremely confusing as it stands, and the fact that some features aren't implemented or are partially implemented didn't help. In all fairness, I only skimmed the instructions and re-read them after I played, and they did clear some of it up. Still, I would have preferred more guidance in game.
I'm still not sure if Flux is the blue diamond symbol or not. The number of blue diamonds on the cards often don't match the Flux mentioned in the text description when both are present.
I had no idea how the new cards thing worked at all. Sometimes I clicked it and it didn't seem to do anything.
Having a hand of cards feels pointless if all cards must be played anyway, and though the animation is really cool the first time having to go to your hand every turn really slows down the game. It might have been better to just present the dealt cards at the beginning of the turn.
I think this game was supposed to be multiplayer or have AI? Playing it alone isn't really fun. Most turns are just moving across the board with very little to break it up. I can see this being a lot more fun as a competition between players.
I am impressed by how much flavour (if you will) the game already has. Even with just their visual designs, each character feels distinct. The cards have fun, creative names and interesting flavour text. The camera pans and zooms around, the characters hop like pieces, and enemies go flying off the board when they die.
Overall there's a lot of potential here but it's really rough in its current form. Are there plans to finish it in the future?