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I really like the new animated enemies. I wonder one thing: Due to the night setting - the enemies are much less saturated than the characters and assets in your Grass Land pack. Will all the environments have their own "tone", or can enemies and assets exchanged between  some of them? Putting daytime graphics in to the night is not a problem, but the other way around will be a lot of overpainting. I am just interested what you plan. 

Best and nice work

(1 edit)

I'm glad you like it! You're right.  My assets are heavily focused on immersion and for that they often have their own color scheme which may differ a lot. Regarding to 2d games, If you want to have a nice and immersive world, their composition must be unique, which means the colors schemes won't fit everywhere. But you gave me a nice Idea. I'll add that to my list and I'll start doing that for all my packs, That being said, my supporters will be able to increase the amount of enemies that you can use between the maps. Thanks for the comment buddy.