Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I think it's a fine technological base for something, and maybe even a mechanical one (though it's difficult to assess game balance as a whole given the state of it). It is possible to play through a game from start to finish and I sort of understood at least the basics of 'draw a hand, spend move points, get victory token, and return to start' - at least after reading the description a few times.

I don't understand if there is any strategy eg to the card aspect of it. Did you have to play the full hand as soon as you drew it? Can you save cards for next turn? I think active flux/move/atk reset between turns, but did the cards? Was there a way to see what was in your deck as you bought cards as you went on?

I liked the feeling of it being a boardgame; it sort of brought to mind somewhat the minatures level in the original Psychonauts, if you've ever seen that. But this was pretty rough.

Yeah, you basically nailed it. The only thing is that in places it can be advantageous to play a few cards -> move -> play the rest of your cards. Though this mostly holds with the base decks of the Pink and Yellow characters.