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I don't know how you did this in 3 hours, you must be a wizard!

The slime physics work really well and watching it collide with things is really satisfying. The only feedback I would give is I would like to see more levels, but 3 hours aren't much when developing a game, so it's understandable >_<.

The gameplay feels good + you added sfxs and music. Nice job!

(1 edit) (+1)

Thanks!  Yeah, I was hoping to make at least 10 levels but I ran out of time.

No wizardry involved.  I was able to make this quickly by using the built-in GameMaker physics.  They have soft body physics for making water in the engine, so it started off as a water gun but I didn’t like it so I goofed around until it was “sticky” enough to act like slime.  All the solid objects were basically like flipping a switch.

The toughest thing was figuring out how to make it play a sound at the right times since the “water” doesn’t have actual collision events you can use like the solid stuff does.  I rigged up something that detects abrupt changes in the velocity of the blobs of slime. 

I never did figure out how to combine the slime together when two blobs touch, but that’s something I’ll continue to look into.