Thank you!
MateG_
Creator of
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Thanks for the kind words <3.
I'm currently working on making the recoil more consistent for a future build of the game and maybe adding a tutorial to let the players get used to the controls before jumping into action.
About the clicking outside the game's window problem, you can actually make the game fullscreen with Window's title bar. I forgot, however, to add that info to the game's page >_<.
Thank you for playing! When testing I had the same problem of clicking outside the game window, so I enabled the player to make it fullscreen. I forgot, however, to add that into a message in the game page >_<. I may try tweaking the gravity to make the air controls a bit more manageable since other people had that problem too.
Thanks a lot! The feedback is very well recieved ^_^. I'm currently working on making the recoil more consistent for a future build. The death line problem didn't cross my mind until I read your message, but you are totally right, so I'll try to make it easier to shoot when you are that close to the bottom of the screen.
I don't know how you did this in 3 hours, you must be a wizard!
The slime physics work really well and watching it collide with things is really satisfying. The only feedback I would give is I would like to see more levels, but 3 hours aren't much when developing a game, so it's understandable >_<.
The gameplay feels good + you added sfxs and music. Nice job!
I really like the sprite work. The jump and the camera shake after shooting are really satisfying and the concept is very original! Maybe making the logs fall progresively faster would make the game more challenging but in it's current state is fun too.
The lack of sfx or music is understandable, since 3 hours feel like a handful of minutes when making a game (I had the same problem >_<).
I would love to see this ported to mobile after a bit of polishing! Great job!
OMG. Thanks for the kind words! I can't believe I missed the stream ;-;. I watched it when it ended however, the other games were really cool. I'm amazed about how the others actually could finish them in time.
This is the first game I managed to finish and it was all because of this jam. Thanks a lot again!
Yo soy de Argentina, jaja. Opté por hacer el juego en inglés porque la jam está organizada por anglosajones, pero seguramente también agregue la opción de cambiar de idioma el juego en el futuro, aunque dudo que termine teniendo demasiado texto. ¡Que bueno conocer a otros desarrolladores latinoamericanos por esta plataforma!
Hi Dinamic Creates, thanks for the feedback!
I think I will write in the game description the menu controls, I didn't think about that at all >-<. About the monochromatic style, I love it too! (centainly Downwell was the game that introduced it to me, I think) and was also one of the optional conditions of the game jam I made this prototype for, so it was the perfect chance to try it myself.
I only had 3 hours (it actually took me 4) to develop the game so I couldn't make more levels :P. However I liked how this one turned out being my first published project so I think I'm going to make more levels and implement some more mechanics in the near future as well.
If you have any other suggestion or critique feel free to comment it. Learning from feedback is one of the best ways to improve in the thinks we like doing!
Again thanks a lot and I wish you success in this heavy yet wonderful place we call videogame development. (Sorry for the wall of text by the way, I don't speak English natively so my redaction can be a bit messy.)