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MateG_

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A member registered Dec 02, 2018 · View creator page →

Creator of

Recent community posts

Thank you!

Thanks for the kind words <3.

I'm currently working on making the recoil more consistent for a future build of the game and maybe adding a tutorial to let the players get used to the controls before jumping into action.

About the clicking outside the game's window problem, you can actually make the game fullscreen with Window's title bar. I forgot, however, to add that info to the game's page >_<. 

Thanks!

Btw I really liked your twist on the theme.

Thank you for playing <3

Thank you for playing! When testing I had the same problem of clicking outside the game window, so I enabled the player to make it fullscreen. I forgot, however, to add that into a message in the game page  >_<.  I may try tweaking the gravity to make the air controls a bit more manageable since other people had that problem too.

Thanks a lot! The feedback is very well recieved ^_^. I'm currently working on making the recoil more consistent for a future build. The death line problem didn't cross my mind until I read your message, but you are totally right, so I'll try to make it easier to shoot when you are that close to the bottom of the screen.

Thank you! I really like your game too <3.

Thank you for playing! I'll try to update the game so the feedback is well recieved <3.

I just love ragdoll games. Maybe aiming isn't the best but fun overall.

Making it multiplayer would be great!

Nice twist on the theme. The visuals and sound effects are really good!

Great artstyle and concept! Good job!

Loved the pixel art!

Nice pixel art and 2d movement, but if feel the ammo is too low compared to the bat's spawn rate.

Nice mechanic and artstyle. The sound effects are really cool too!

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This one was really good! I really like the visuals and the concept is great. Having a bullet-hell where you shoot the bullets that hurt you is very original!

Nice visuals and concept!

Maybe adding a bit more variability and making the yellow zone thinner would make the game more difficult. Besides that, really enjoyed this one.

Really love the detail of the red text killing you.

The gameplay feels good and the sound effects make it feel even better! Good job!

Nice visuals and puzzles, this game has a lot of potential if expanded.

My only feedback would be the controls make it a bit hard to rotate the guns when they are next to the screen border.

I really like the movement in this game, maybe making the bullets faster and adding more juice (I recommend you watching Secrets of Game Feel and Juice by Game Maker's Toolkit) would make a nice fast-paced topdown shooter.

Good job! 

I don't know how you did this in 3 hours, you must be a wizard!

The slime physics work really well and watching it collide with things is really satisfying. The only feedback I would give is I would like to see more levels, but 3 hours aren't much when developing a game, so it's understandable >_<.

The gameplay feels good + you added sfxs and music. Nice job!

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Nice and challenging little game.

I feel like the gun  rotates a bit too slow, making it hard to shoot enemies that are in the oposite direction.

I would really like to see this game get updated!

Thank you for the feedback and thank you for playing!

I really like the sprite work.  The jump and the camera shake after shooting are really satisfying and the concept is very original! Maybe making the logs fall progresively faster would make the game more challenging but in it's current state is fun too.

The lack of sfx or music is understandable, since 3 hours feel like a handful of minutes when making a game (I had the same problem >_<).

I would love to see this ported to mobile after a bit of polishing! Great job!

Great game and great puzzles!

I really liked the mechanic and the level design, If this is your first game you have so much potential! I'll keep an eye on new projects. 

Good luck and take care!

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OMG. Thanks for the kind words! I can't believe I missed the stream ;-;. I watched it when it ended however, the other games were really cool. I'm amazed about how the others actually could finish them in time. 

This is the first game I managed to finish and it was all because of this jam. Thanks a lot again!

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Yo soy de Argentina, jaja. Opté por hacer el juego en inglés porque la jam está organizada por anglosajones, pero seguramente también agregue la opción de cambiar de idioma el juego en el futuro, aunque dudo que termine teniendo demasiado texto. ¡Que bueno conocer a otros desarrolladores latinoamericanos por esta plataforma!

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Hi Dinamic Creates, thanks for the feedback! 

I think I will write in the game description the menu controls, I didn't think about that at all >-<. About the monochromatic style, I love it too! (centainly Downwell was the game that introduced it to me, I think) and was also one of the optional conditions of the game jam I made this prototype for, so it was the perfect chance to try it myself.  

I only had 3 hours (it actually took me 4) to develop the game so I couldn't make more levels :P. However I liked how this one turned out being my first published project so I think I'm going to make more levels and implement some more mechanics in the near future as well.

If you have any other suggestion or critique feel free to comment it. Learning from feedback is one of the best ways to improve in the thinks we like doing! 

Again thanks a lot and I wish you success in this heavy yet wonderful place we call videogame development. (Sorry for the wall of text by the way, I don't speak English natively so my redaction can be a bit messy.)