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(+1)

Really like the many “special” effects. Music, Voice-Over, the background. The pong ball was a bit slow. Maybe speeding it up over time would be an option (especially since pretty often I didn’t have to do anything because the paddle was already in the right place). And not sure it was intentional or not but to see the next button of the “You won” screen I had to move quite a bit and buttons did not work so I had to “click” with the mouse when I had both hands on the keyboard.

But I’ll definitely play a couple more rounds.

Thanks for valuing the special effects :)

Yes, some level parameters could be tinkered a bit to raise the difficulty more as the game progresses. We we're afraid of raising the speed to high and player drop the game. But we learned a lot about making an "Engine" with many exports and just use them to make Levels. So I can't wait to reimplement this technique in a new game :)


The Win/Gameover dialog was pretty improvised as it was hard to implement it the right way. We definitely want to do this better in upcoming games!